Ojama Yellow
LIGHT 2

Ojama Yellow

  • Archetype:
  • Ojama

  • ATK:
  • 0

  • DEF:
  • 1000

  • View:
  • 3705




He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.




 
 
AI Power Analysis
Material body / Normal MonsterConfidence: MediumEvaluated Oct 5, 2026
44± 6/ 100
Power Score
Intrinsic 42
Deck 46

Ojama Yellow — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 42 · Deck: 46 · Meta: provisional
  • Primary role: Material body / Normal Monster · Secondary: Utility (tribal synergy)

Why it scores here

Ojama Yellow is a Normal Monster with no effect text, contributing purely as tribal body and Fusion material in Ojama-centric strategies. It appears in 369 decks with 100% inclusion in dedicated Ojama lists (average 1.81–3 copies), confirming strong deck-specific demand; however, as a 0-ATK body it neither advances the board nor survive interaction meaningfully. The high co-deck rate with Ojama King, Ojama Knight, and archetype-specific synergy cards (93%+ co-occurrence) reflects its role as Fusion material, not intrinsic power. Zero combo evidence and no guides prevent verification of actual board-building gain, leaving tribal reliance as the score's ceiling.

Axis scores

Axis Score Evidence
Accessibility 45 Appears in 369 decks with high copy counts (avg 1.81, max 3), particularly in Ojama archetype (100% inclusion in usage statistics), confirming consistent inclusion in dedicated homes; the brick body (0 ATK) limits casual accessibility (observed).
Combo & Conversion 25 No combos supplied—only text inference available; as a Normal Monster with no effect, it contributes zero direct board progression; Fusion material utility for Ojama King/Knight inferred but not verified (inferred).
Resource Economy 20 Running 2–3 copies represents a moderate deck-building cost with no refuel or card-advantage mechanism; the card is resource-neutral (use Normal Summon, get a body) but not +advantage (inferred).
Effect & Interaction 10 Has no effect text and zero opponent interaction beyond passive 1000-DEF blocking; provides no disruption, negation, or removal in modern formats that demand active interaction (verified).
Material Utility 40 Level 2 Beast/Light body is generic but unoptimized as material (0 ATK offers no synergy with Synchro/Xyz/Link summoning); serviceable as Ojama Fusion material, awkward outside tribe (inferred).
Resilience & Flexibility 30 Single-summon body with no recovery, recursion, or multi-zone presence; multiple deck copies provide redundancy, but the card itself is inflexible and easily removed (observed).
Deck-Building Efficiency 50 Neutral slot cost (2 copies typical); no searching requirement or deck-locking; splashable as generic Beast/Light filler, though 0 ATK makes it a liability in non-tribal contexts (observed).

Calculation

Weight profile: Primary role: Material body / Normal Monster. Intrinsic ≈ 42, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Extreme tribal synergy in Ojama archetype (100% inclusion, 93%+ co-deck with Ojama Green/Black)
  • Splashable across 62 archetypes, including secondary homes in Armed Dragon and Spright
  • Serviceable Level 2 Beast/Light body for Fusion material (Ojama King, Ojama Knight)

Weaknesses

  • 0 ATK makes the card a pure brick—no combat value, no board progression on its own
  • Normal Monster with no effect limits play flexibility; can only be Normal Summoned (once per turn)
  • High copy requirements (avg 1.81, up to 3 per deck) suggest necessary filler, not a strong card draw
  • Outside Ojama decks, treated as generic Material body, not a standalone synergy enabler

Counters / choke points

  • Any removal (swordsoul strategist longyuan, any destruction effect) ends the card's contribution
  • Decks that don't use Ojama Fusion lines have no synergy with this tribal body

Best use

Fusion material for Ojama King/Ojama Knight combo lines; tribal filler in Ojama archetype. Decks: Ojama.

Evidence & gaps

  • Verified: Normal Monster, 0 ATK / 1000 DEF, Level 2, Beast/Light, no effect text (flavor only); Appears in 369 decks with 100% inclusion in Ojama archetype (usage statistics), typical 3 copies; Co-appears with Ojama King, Ojama Knight, and Ojama-specific cards in 80%+ of decks
  • Observed: Played across 62 distinct archetypes, with top secondary homes in Armed Dragon (11.1%), Spright (4.6%), Yummy (4.1%); Average 1.81 copies per deck; 244 of 369 decks (66%) run 2–3 copies, indicating deck necessity; Consistently co-appears with Ojama Fusion synergies (Ojama King 49.6%, Ojama Knight 46.9%), confirming tribal material role
  • Inferred: Serves as Fusion material for Ojama King and Ojama Knight combo lines within archetype; 0 ATK makes it unsuitable for combat contribution; 1000 DEF provides passive blocking only; Tribal name and flavor suggest intentional design as Ojama-exclusive synergy enabler, explaining 100% Ojama inclusion
  • Data gaps: No combos supplied—combo conversion scored as text-only inference; actual board-building gain unverified No guides supplied—role confirmation and strategic context missing No banlist status; assumed unlimited copies (typical for older non-meta Normal Monsters)











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